Guide for Pillars of Eternity - Act I (2024)

Caed Nua

Speak to Kana and ask him what he is doing. Ask him what he wants of Maerwald, then provide an [Honest] answer. Then tell him that you will meet Maerwald together, and that he seems very calm about this. You will then need to remove someone from your party, if you have previously added the people I suggested. All party members are available to re-hire later anyway (either at Black Hound Inn or your stronghold later), so remove one of the characters you created. I chose my ranger.

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You now have three quests tied up in finding Maerwald, and it’s almost time to find him. Go around killing things inside the keeps grounds. Enter the door on the left side first, even though there’s nothing to do there. We need to explore every map available in the game and this is one of them; just enter and exit straight away. Now speak to the spirit hanging around the doorway to the right. Ask “do what” to realise it is just a re-enactment of days past. Now enter the keep’s great hall.

One of the vases on the right as soon as you enter contains a unique sword (Whispers of Yenwood) so collect it. When you walk through the center of the hall to the back wall a steward will begin a conversation with you. Tell her that you are looking for Maerwald. Then ask about her halls, then ask for more information about Maerwald and where you can find him. Ask whether she is imprisoned in the throne then ask about the erl and what he found. Then finish the conversation. You now basically have the choice of three doorways (the top right leads nowhere but an empty chest).

Head first to the bottom right doorway, which is the library. There’s not much in here but a couple of hostile spirits.

Next, take the bottom right doorway, which is the barracks. There’s nothing in here though, so leave again.

Now take the top left doorway and talk to the spirit mother next to the steps. Don’t say anything straight away, but then ask about the father, and then about the people the Glanfathans killed. Her story finishes and you can now take the steps down to the dungeons.

There’s nothing much in here except a lot of spiders. Kill them all then speak to the commander spirit. Listen to him, and he will disappear. Now exit from the opposite end that you entered from to the “Endless Paths of Od Nua” level 1.

We aren’t going to stay here long (if you can pick the lock directly north of where you come in. If you’re following this walkthrough, you probably would’ve sunk enough points in to one character’s mechanics to get this). Inside, talk to Maerwald.

After you confirm that this is Maerwald choose the [Diplomatic] option. Tell him you were accosted by spirits and that he seems to have lost his mind. Then use the [Lore 2] option. Ask why the past lives still trouble him then choose the [Benevolent] option. Confirm that you met the mother in the keep, then choose the [Passionate] option. Ask how you tell a spirit from a memory and that you’ve seen apparitions yourself. Ask how you would have been awakened and how to make the memories go away. Ask about the Leaden Key and who the queen is. Then ask if the Key can undo the Awakening and where you might find the key. Then tell him you need to go to search for the man. Choose the [Diplomatic] option to fight Maerwald.

Killing him updates the Time and Tide quest and you will gain a new ability. Draw on the energy of the rope. A quest will be completed, another will begin, and another will be updated. Collected Maerwald’s Grimoire from his corpse.

Now go back upstairs and through to the great hall. Speak to the steward again and tell her you had no choice. Say that you’ve always wanted your own keep. Ask what being the master entails, then ask about the cursed keep. Now you will ask about the Endless Paths and the Master Below, then about you being the master of the keep. Go back to your other questions and ask how you repair the barbican, then tell her you’re off to the city. You will then have the option to repair the keep, but we CAN'T do that (if you haven't already, make sure to read the Stronghold Adventure page of the walkthrough)

Upgrade the Eastern Barbican (because we have no choice), then upgrade the Main Keep, then STOP.

Speak to Kana, tell him that you may end up the same way. Speak to him again then choose the [Benevolent] option. Ask about the sacred book and choose the [Rational] response, in addition to whatever other responses you want to give.

Also, just a note on Durance’s conversations: he gets tired of conversation after a while and you need to rest in order to open up new conversation options. Unfortunately, the game doesn’t handle this very well and the first speaking option can appear greyed out, even if there are new options inside it. You will need to be diligent with asking Durance new questions after every time you camp out.

You can speak to Eder and give the [Diplomatic] response. Ask why he didn’t ask you for help, then give the [Passionate] response.

I camped out a few times to pass some time for my buildings and then moved on. At some point Aloth spoke to me after camping, where he told me I seemed preoccupied. I then responded with [Honest] and that I didn’t know what to make of this.

You should notice that the south-eastern archway has now been cleared of rubble and allows you to pass through to a world exit. Head on over to the Woodend Plains.

Summary

Benevolent Level 2 of 3
Diplomatic Level 1 of 3
Passionate Level 2 of 3
Rational Level 1 of 3
Honest Level 2 of 3
Companions: 4 of 8
Total Enemies Defeated: 336 of 1200

9. Act I - Finishing Up7. Act I - Raedric's Hold

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Guide for Pillars of Eternity - Act I (2024)

FAQs

How many acts are in Pillars of Eternity 1? ›

The main campaign, "The Hollowing of the Dyrwood," is comprised of four acts spread over 14 quests. Players can expect to beat Pillars of Eternity after roughly 36 hours of playtime.

Should I start with Pillars of Eternity 1? ›

Yes, you can enjoy PoE2 without playing PoE at first. However, PoE does not just give you ''a bit'' of lore/world building. The whole World of PoE is built through PoE1. It's like watching Lord of the Rings - The two towers and saying the Fellowship of the ring is not required at all.

Is Pillars of Eternity 1 fully voiced? ›

Yes, the main characters do have voiced lines throughout, but the game is very inconsistent when it comes to what is voiced and what isn't. While one sentence may be voiced, the proceeding line after clicking "continue" may not be. Sometimes only the first line is voiced, sometimes only the last.

What is the level cap in Pillars of Eternity 1? ›

In The White March - Part I, the level cap is extended to 14. In The White March - Part II, the level cap is extended to 16.

What is the max party size in Pillars of Eternity 1? ›

A Party is a group of adventurers and companions who will accompany the players through the world of Eora. In Pillars of Eternity, Players can travel through the game world with up to 5 followers. At the beginning you create only your own character, the rest must be added during your adventures.

What is the highest lore needed in Pillars of Eternity? ›

Note that the highest scroll level in Pillars of Eternity is 6 (5 without expansions), so casting-wise, the highest Lore needed is 12. Moreover, as there is only one level 6 scroll (Scroll of Prayer Against Treachery [WM2]), if you do not need to cast this one, you only need Lore 10 to cast all the other scrolls.

Does race matter in Pillars of Eternity? ›

Aside from the stat adjustment, races come with various racial bonuses of varying quality. Godlike tend to get stronger bonuses, but also come with the permanent drawback of being unable to wear anything on their head (which deprives you of a potentially powerful item slot).

Do your choices matter in Pillars of Eternity? ›

Nothing matters regarding the outcome of the main plot, but choices with your companions and alliances you make matter for the future of the NPCs and the Deadfire. I didn't want to post spoilers, but since you are forcing me: choices only matter regarding the powers in the region.

Does gender matter in Pillars of Eternity? ›

Though different nations of Eora have different traditional views on the roles of the sexes, there are exceptions to these rules in all societies, and besides determining your character's look in the game and having in some cases varying conversation options, the two genders do not differ in stats or capabilities.

Does Paladin order matter in Pillars of Eternity? ›

In Pillars of Eternity

A paladin's selected order grants them two unique talents that can be learned at any time (see below). Paladins are able to select one ability at every odd level (1, 3, 5, etc.). At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.

Can you multiclass in Pillars of Eternity? ›

Multiclassing is selected at character creation and cannot be added or altered later. As stated above, multiclass characters cannot access the highest power level abilities (VIII and IX) of their classes and unlock new power levels more slowly.

Can you romance in Pillars of Eternity? ›

Romance is traditionally a minor feature of Obsidian Entertainment's games (if at all). Pillars of Eternity II: Deadfire features several characters with whom the Watcher can form romantic attachments: Aloth Corfiser.

How many acts are in Pillars 2? ›

3 Acts. Length varies when you get to the checkpoint to flag it. My Act 1 took forever because I avoided Defiance Bay until everything else was cleared, but Act 3 was short because I didn't do some of the later side-quests.

How many chapters are in Pillars of Eternity? ›

Pillars of Eternity

Three acts and the final.

How big is the party in Pillars of Eternity 1? ›

A Party is a group of adventurers and companions who will accompany the players through the world of Eora. In Pillars of Eternity, Players can travel through the game world with up to 5 followers. At the beginning you create only your own character, the rest must be added during your adventures.

References

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